Comms / Multiplayer
Play Cosmillion with friends, without spoiling anything
The best part of a daily game is the comparison. Cosmillion makes it a two-tap operation: send a challenge link, and a friend plays the exact same seven prompts with your score as the bar. No account, no lobby, no app, and — crucially — no answers in the link.
How challenge links work
Finish a daily launch and the result screen offers a challenge link. That link is a URL with a compact code in it — the launch number and your final score. When a friend opens it, the game reads those two values, shows the same seven prompts from that launch, and after their final answer puts a single line on the result screen: either they beat your score, or your score beat them.
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01
Play today's launch
Seven prompts, 25 seconds each. Finish the launch so the result screen appears. Your score is the number the challenge will compare against.
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Copy the challenge link
Tap “copy challenge link” on the result screen. The URL contains the launch number and your score — nothing else. No answers, no prompts, no tiers.
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Send it
Paste it into a group chat, a direct message or an email. There is no invite code, no friend request and no notification system. It is a link, and links work everywhere.
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They play the same seven
The game opens on that launch's prompts with a banner showing the score to beat. They play once, at their own pace, with no time pressure beyond the normal timer.
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Compare, gloat or commiserate
Their result screen shows the head-to-head. That is the whole challenge: no leaderboard, no ranking, no season points. Just a clean answer to “who thinks stranger?”.
Why the link cannot spoil the game
Spoilers are the failure mode of daily games. If a shared result leaks the answer, the ritual is ruined for everyone who has not played yet. Cosmillion's challenge link is deliberately minimal: launch number plus score. It tells your friend what bar to beat and nothing about how you got there.
What the link contains
- The launch number (so the same seven prompts load).
- Your final score out of 700.
- Nothing that identifies you personally.
What it never contains
- Any prompt text or category.
- Any answer you submitted.
- Your tier breakdown or rarest find.
- An account, email or device identifier.
Challenge payload, actual size
The result screen's share text is spoiler-free by the same design. It reports your score, a rarity summary and the launch number — the sort of thing you can post publicly without wrecking the day for someone who has not played yet. If you want to talk about a specific answer, wait until everyone in the conversation has finished. That etiquette is the only rule the game cannot enforce.
No sign-up, for either player
Cosmillion has no accounts, which sounds like a technical detail until you try to get a friend to play something. “Create an account” is where most invitations die. There is no account creation here at all: open the link, read the prompt, type an answer. The game stores your progress in your own browser, so there is nothing to log into and nothing to recover.
That also makes the challenge genuinely equal. Your friend is not a “guest” with a limited experience, and you are not a premium player with extra modes. Everyone gets the same seven prompts, the same 25 seconds and the same free archive. The only difference between players is the answers they choose.
If you are the one being challenged and you have not played today's launch yet, you have a choice: play the challenge and then play your own daily launch, or the other way around. Either order is fine. The challenge run is fun-only and will not affect your streak, best or history.
The group chat formats that actually work
Cosmillion challenges are asynchronous by design, which is why they fit real group chats better than most multiplayer games. Nobody has to be online at the same time, and nobody has to install anything.
- The daily score drop. Everyone plays the same launch and posts their score and best answer. One message per person, no thread, no spoilers.
- The chain challenge. Send your link to one person; whoever finishes can send their own link onward. The score bounces around the chat for the rest of the day.
- The family table. At dinner, everyone opens the same launch on their own phone. The first person to finish reads out the prompt, and the table hears the reveals together. Low scores become the evening's entertainment.
- The long-distance ritual. A five-minute call once a day: both people play their own launch, then compare scores and the rarest answer they found. It is a tiny shared appointment that does not need a calendar.
- The office lunch league. A Friday challenge link to the team chat. No spreadsheet, no sign-up, no season fees; the score is the whole ranking.
A small piece of etiquette makes all of these better: post your score, not the prompt. The daily page explains why the seven prompts are shared and why the challenge result compares cleanly across players.
Why the comparison is fair
For a challenge to mean anything, both players need the same test. Cosmillion's launch is fixed: launch 42 is the same seven prompts for everyone who opens it, and each prompt's answer board is the same curated board with the same six tiers. There is no dynamic difficulty, no personalised prompt set and no way to buy a better board.
The timer is the only variable that is not shared, because it runs on each player's device. Somebody on a fast phone and somebody on an old laptop both get 25 seconds, but the input experience differs by a second or two. That is the small, honest cost of a game that runs entirely in the browser without a server clock — and it is the same cost for both sides of a challenge.
One thing challenges deliberately do not do is affect the daily board. A challenge run is not a second daily attempt, so nobody can improve their streak or best score by replaying through a link. The daily score stays one attempt; the challenge stays a side quest.
Play with friends: questions, answered
Do my friends need an account to play Cosmillion?
No. Cosmillion has no accounts at all. A challenge link opens the game in a browser; your friend plays the same seven prompts and sees the comparison immediately. Nothing is installed and nobody signs up.
Does a Cosmillion challenge link spoil the answers?
No. The link carries a launch number and your final score, and nothing else. It does not contain prompts, answers, tiers or your individual picks. The only thing it reveals is the score to beat, which is the point of the challenge.
Does playing a challenge link change my streak or best score?
No. A challenge is a separate fun-only run: it never changes your daily streak, best score or daily history. If you want a run that counts, finish your own daily launch first or after — the challenge stays a friendly side match.
Can I challenge someone to a past Cosmillion launch?
Challenge links are built from a completed launch and its score. The same seven prompts remain playable in the archive, so you can share a day that has already aired if you want a delayed grudge match. The challenge result still compares against the score in the link.
How do we play Cosmillion as a group?
The simplest group format is a shared challenge link in a group chat: everyone plays the same launch and posts their score. For a live session, each person plays their own device and you compare results once everyone finishes, or take turns on one device using a themed pack or unlimited mode.
What data does the challenge link contain?
A launch number and a score, nothing more. Cosmillion stores your progress in your own browser's local storage and does not send your answers anywhere. There is no account, no server profile; the only third-party scripts are aggregate Google Analytics and Cloudflare's cookieless analytics, which never receive your prompts, answers or scores.